Kinetix AI Emote Creator for FiveM - Documentation
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  • ๐Ÿ–๏ธIntroduction
  • ๐Ÿ‘€Overview
  • ๐Ÿš€Get started
  • ๐Ÿ‘จโ€๐Ÿ’ปDeveloper Portal
    • Game/App Space - Creation
    • Game/App Space - Settings
  • โš™๏ธCore
    • User Creation
    • Emote generation
    • Webhook
    • User bag
    • Sharing emote
    • Validation / Retake process
    • Paywalls
    • File download
    • Playing animations
  • ๐Ÿ–ฅ๏ธInterface
    • Events
      • Server
      • Client
    • Render functions
      • CreateRootMenu()
      • CreateQRCodeAlert(url)
      • CreateMainMenu()
      • CreateEmoteBagMenu(emotes)
      • OpenEmoteBagMenu()
      • CreateProcessValidationMenu(process)
      • CreateEmoteCreatorMenu(processes)
      • CreateErrorMenu(statusCode, error)
      • NotifyProcessUpdate(process)
      • NotifyEmoteReady(data)
      • CreateEmoteWheel(emotes)
  • ๐Ÿ”ŒIntegrations
  • ๐ŸงชLive Demo
  • ๐Ÿ“šVideo recording Guidelines & AI Specs
    • AI Emote Creator - specifications
    • Video recording guidelines
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Interface

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Last updated 7 months ago

Our FiveM implementation comes with a user interface to showcase the core features.

The core features are separated from the UI features in order to allow you to fully customize the interface. We chose to use to create a basic interface for the resource. You can of course, replace this by any library of your choice, or your own implementation. In this section we will describe the events used to communicate between the client and the server and also the different interface methods the core.lua is going to call.

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