Server
Here's a description of all registered server network events.
Is called to initialize the emote creator menu. The server will attempt to create a user if it does not exist, ensuring that the user will exist before any emote generation attempt.
Is called when the client request an emote generation. The paywall methods are triggered here.
The server should trigger qr_code_response
or qr_core_error
Is called by the client when requesting the user's emote bag. It should call the necessary route and trigger emotes_response
with the API response.
Is called by the client when requesting the application's configuration (settings). It is used for example to know how many retakes per process are allowed. It should call the necessary route and trigger config
with the API response.
Since 0.2 it will also send to the client the list of new cached ycds since last resource restart.
Is called by the client when he wants to validate an emote. It will call the function DownloadYCD with refresh and notify.
Is called by the client when he wants to retake an emote. It will trigger retake_process
with the API response.
Is called by the client when opening a process in the process list waiting for validation. It will call the GetEmotePreview
function and trigger emote_preview
with the API response.
Is called by the client when requesting an emote deletion in the user bag. It will call the DeleteEmote
function. After getting the response it will call the GetAvailableEmotes
function and trigger both emote_response
and reopen_bag
to refresh the player's inventory.
Is called by the client when requesting an emote deletion in the user bag. It will call the RenameEmote
function. After getting the response it will call the GetAvailableEmotes
function and trigger both emote_response
and reopen_bag
to refresh the player's inventory.
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